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Information
Genre: Strategy
Developer: Gas Powered Games
Publisher: THQ, Inc.
Release Date: 2006
Rank: 1365 (412 in PC)
Rating:
8.5/10 (1 voter)
Rate It:
Cheats: None available
Also For: Xbox 360 (2008)

Demos
TitleDownloadsSizeDate Added
Supreme Commander Demo
Filename: SupremeCommander_Demo.zip
View Contents / Comments (0)
111.05 GB9/18/2008
Supreme Commander Demo
Filename: supremecommanderdemo.zip
View Contents / View Readme / Comments (0)
251.05 GB3/7/2008

Videos
TitleViewsLengthDate Added
471:109/18/2008
430:479/18/2008
511:019/18/2008

Additional Files
TitleDownloadsSizeDate Added
Supreme Commander Patch v3280
Filename: supcom_patch_1.0.3189_to_1.1.3280.exe
Comments (0)
1137.54 MB9/18/2008
Supreme Commander Patch v3280
Filename: supcom_patch_1.1.3269_to_1.1.3280.exe
Comments (0)
107.30 MB9/18/2008
Supreme Commander Patch v3269
Filename: supcom_patch_1.1.3260_to_1.1.3269.exe
Comments (0)
95.27 MB9/18/2008

Reviews

War in its grandest scale, February 25, 2007
Rating: 8.5/10
By zeroinitiate
Supreme Commander is the highly-anticipated real-time strategy game from Gas Powered Games, creators of the action RPG series Dungeon Siege. It features three playable races, independent single-player campaigns and nearly endless multiplayer value. If you're into RTS games, Supreme Commander is easily one of the must-have titles of this year.

The events of the game take place in the distant future. A thousand-year conflict known as the Infinite War has divided the human race into three factions: the United Earth Federation, the Cybran Nation and the Aeon Illuminate. The UEF, which stemmed from what remained of the former Earth Empire, seeks to restore order no matter the cost. The Cybran Nation are composed of Symbionts, humans who have been implanted with computerized brains and other cybernetic enhancements. Their goal is freedom from the control of the UEF, who enslaves them because their modifications have given them an advantage over the use of technology. In turn, the UEF keeps them on a leash because they fear the unleashed potential of the Symbionts. The Aeon Illuminate fight for neither freedom nor order. Instead, they seek to enlighten human society by teaching them the "Way", given to them by an alien race whose philosophy and technology they have embraced. They believe that the "Way" is the only path to peace and those resist it seek only chaos and must therefore be sent to their own destruction.

Supreme Commander's premise makes for a convincing reason for war. All three sides believe they are in the right and the use of ambiguity, the lack of absolute right and absolute wrong, provides an interesting backdrop for the plot to play out. Regardless of which faction you choose, you'll start off as an inexperienced commander who has the potential to end the Infinite War. As you go through the campaign you'll meet your faction's key figures and receive mission briefings from them. The CGI sequences are simply top-notch. Combined with excellent voice-acting, the overall presentation of the single-player mode makes it very worthwhile to watch. You won't find yourself skipping through these sequences.

The missions themselves are arranged in stages. When you begin your first mission you'll be given access to low level units and technology and will see only a small portion of the map. When you fulfill your objective another one will be given to you and the map will expand. Additional units, structures and technology will also be granted to you. This process will continue until the map's full size is revealed and the goals are accomplished. There are only six missions per faction, which is a small number compared to other RTS games, but considering that each mission can last well over an hour it'll still take relatively the same amount of time to finish a faction's campaign.

Gameplay is standard RTS fare. You gather resources, build a base and assemble an army, all for the purpose of defeating your opponent. What makes Supreme Commander unique is its scale. Unlike other RTS games where you build one, maybe two forces to take out your foe, Supreme Commander lets you create several armies for your assault. And you'll need them too, because your opponent will be heavily fortified and will show you early on that it will take more than just a few units to take him out.

There are two resources, energy and mass, both of which are generated at a constant pace and, as long as you can keep the structures amassing them safe, are virtually unlimited. Note that there's a resource cap though. When you spend to build something your resource gathering will take a hit, lessening the generated amount. Build too much and you might find them degenerating. The good thing about it is that it's relatively simple, so once you have the basics set up you can focus on other things aside from gathering resources.

Keeping things simple is one of the key elements of this game. For example, you can queue units you want produced from a factory that's still under construction. You don't have to wait for the structure to be complete. Of course, it will only start building those units once the factory is fully operational, but the ability to order the production of units in advance keeps things running smoother. You can order units in increments of 1, 5 and 500. Yes, literally 500. The way that the tutorial says it so simply is only another example of how good the gameplay is. It's also possible to skip queuing altogether and set a factory to produce units infinitely. You can then set waypoints to direct newly-created units where to go. In some cases, you'll need to, since the pathfinding can be pretty dysfunctional sometimes. To keep track of your units, you can zoom out to get a tactical view of the battlefield where the entire map, including units and structures, are laid out before you. If you want to look at units in detail, you can zoom in as close as you want.

The game's graphics are pretty good. It's a treat to see factories cranking out dozens of units and then watching them fight your foes. Given the game's sense of scale, the encounters of opposing forces are nothing short of chaotic: artillery fire, smoke, aerial bombardments and even nuclear explosions are all satisfactorily displayed. Units and structures are rendered well and are distinctively designed, given the three factions. You'll need some serious machinery to be able to run Supreme Commander on high graphics levels. The audio is average and isn't really noticeable. Its saving grace, as I mentioned earlier, is in the voice-acting.

Overall, Supreme Commander is an excellent real-time strategy game that delivers on the expectations set by its designers. This is war, in its greatest and grandest scale. The only reason why you shouldn't get this game is if you're uncertain if your computer can handle it. Other than that, it's a title that's very easy to recommend. Excellent graphics, compelling missions, nearly infinite multiplayer value and the superb gameplay will keep you playing Supreme Commander for a very long time.

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